Solar Winds: The Escape

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Solar Winds: The Escape and its sequel Solar Winds: Galaxy also known as Solar Winds II: Universe are top-down, space-based action games developed by James Schmalz and published by Epic MegaGames in 1993.
The main character of both games, bounty hunter Jake Stone, takes on a series of missions that has him fighting robots, aliens, and rebels in ship-to-ship combat. The story is told through simple conversations and brief cutscenes. In some ways, the series is reminiscent of the much larger and more complex Star Control II, without the ship customization and fleet building aspects.

The game is essentially linear, with very little room for innovation or exploration. The focus is always on Stone’s ship.
There are a number of weapons: a photon cannon that can fire rapid shots of 1, 2, or 3 bursts (the more bursts, the slower), and several types of missiles that can track enemy ships (or Stone’s own ship if it’s in the way). Combat is simple: spin and evade enemy fire while firing in return.
The “frequency” of the shields and photons can be changed. If one frequency is chosen and fired, a shielding system that matches said frequency will take a greater level of damage. As the game progresses, different frequencies for weapons and shields become available.
After equipping the E-Band converter device, power can be acquired by destroying enemy ships. Energy crystals or a green fluid held in a beaker can also increase power. The more power put into a shield, weapon, or drive system, the more powerful or faster it will be. Power is consumed by the hyperdrive when in use, or the shields when hit by enemy fire.

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Description

Solar Winds: The Escape and its sequel Solar Winds: Galaxy also known as Solar Winds II: Universe are top-down, space-based action games developed by James Schmalz and published by Epic MegaGames in 1993.
The main character of both games, bounty hunter Jake Stone, takes on a series of missions that has him fighting robots, aliens, and rebels in ship-to-ship combat. The story is told through simple conversations and brief cutscenes. In some ways, the series is reminiscent of the much larger and more complex Star Control II, without the ship customization and fleet building aspects.

The game is essentially linear, with very little room for innovation or exploration. The focus is always on Stone’s ship.
There are a number of weapons: a photon cannon that can fire rapid shots of 1, 2, or 3 bursts (the more bursts, the slower), and several types of missiles that can track enemy ships (or Stone’s own ship if it’s in the way). Combat is simple: spin and evade enemy fire while firing in return.
The “frequency” of the shields and photons can be changed. If one frequency is chosen and fired, a shielding system that matches said frequency will take a greater level of damage. As the game progresses, different frequencies for weapons and shields become available.
After equipping the E-Band converter device, power can be acquired by destroying enemy ships. Energy crystals or a green fluid held in a beaker can also increase power. The more power put into a shield, weapon, or drive system, the more powerful or faster it will be. Power is consumed by the hyperdrive when in use, or the shields when hit by enemy fire.

Copyright (C) Wikipedia