The Legend of Kyrandia 1,2,3

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The Legend of Kyrandia is a fantasy point-and-click adventure game trilogy with comedy elements, created by Westwood Studios, and released for MS-DOS, Amiga, FM Towns and Apple Macintosh. It was based in a fantasy setting called Fables & Fiends, which has not been used beyond the trilogy, and is partly based on a multiplayer game with the same name optionally available on Galacticomm’s MajorBBS.

The Legend of Kyrandia became known for its extremely simple interface, a feature present in all three games in the series. Though vaguely reminiscent of point-and-click adventure games of the period, the primary detail that distinguished Westwood’s trilogy was the use of a single “use” action, as opposed to multi-action interfaces.
All three games are characterized by a quite innovative inventory system. It is notable for the variety of allowed physical actions you could subject the items to, especially the great freedom of dropping and picking up objects, which was used for some of the puzzles. In general, the puzzles in the series are based on experimenting with inventory items, combining them or depositing them in the correct places.

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The Legend of Kyrandia is a fantasy point-and-click adventure game trilogy with comedy elements, created by Westwood Studios, and released for MS-DOS, Amiga, FM Towns and Apple Macintosh. It was based in a fantasy setting called Fables & Fiends, which has not been used beyond the trilogy, and is partly based on a multiplayer game with the same name optionally available on Galacticomm’s MajorBBS.

The Legend of Kyrandia became known for its extremely simple interface, a feature present in all three games in the series. Though vaguely reminiscent of point-and-click adventure games of the period, the primary detail that distinguished Westwood’s trilogy was the use of a single “use” action, as opposed to multi-action interfaces.
All three games are characterized by a quite innovative inventory system. It is notable for the variety of allowed physical actions you could subject the items to, especially the great freedom of dropping and picking up objects, which was used for some of the puzzles. In general, the puzzles in the series are based on experimenting with inventory items, combining them or depositing them in the correct places.

Copyright (C) Wikipedia