The Ancient Art of War

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The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games.

A battlefield simulation, the game’s title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C.
The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted.
It uses a rock-paper-scissors type of unit balance typical of the genre. Knights beat barbarians in melee; barbarians have the advantage over archers; and archers have the advantage over knights, in addition to being effective at defending against attempts to storm a fort. Spies do not fight, but can see enemy units twice as far away as anyone else, and are the fastest-moving units in the game.

Copyright (C) Wikipedia

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Description

The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games.

A battlefield simulation, the game’s title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C.
The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted.
It uses a rock-paper-scissors type of unit balance typical of the genre. Knights beat barbarians in melee; barbarians have the advantage over archers; and archers have the advantage over knights, in addition to being effective at defending against attempts to storm a fort. Spies do not fight, but can see enemy units twice as far away as anyone else, and are the fastest-moving units in the game.

Copyright (C) Wikipedia