The game opens with General Zod shooting the Bitmap Brothers Logo from the screen. Meanwhile, a Supply Ship is adrift in space. Its occupants, two robots named Brad and Allan, awaken to the radio buzzer. The two find two new messages from General Zod. The very first shows Zod telling about his delivery, one hour overdue; the second shows him threatening to “kick their red butts” if he discovers about them slacking off. Allan and Brad just resume their mission. Both constantly steer the ship inside a bunch of twists and turns (one sends them knocking the game’s title in to the opening credits, which are just visible in space), and finally arriving at their first destination. Their mission sends them across twenty levels on five planets, fighting enemy soldiers. Only when the five planets are conquered will the party begin.
After the final level, Zod gets a promotion to Supreme Space Colonel. Zod and also the other soldiers celebrate by drinking many cans of rocket fuel, by the next morning, so many discarded cans litter the ground that Brad and Allan are sick. Zod gets into the Supply Ship with Brad and Allan and decides to exhibit them how to fly the spacecraft. Zod uses the ship to drag acrobatic stunts in space, leaving Brad thrilled. When Allan pulls another can of rocket fuel from the box, he notices a “do not shake” warning on its side. He shakes it up and tosses it to Zod. When Zod opens the can, a surge blows the ship apart. Brad and Allan are hurled off, and Zod’s hat is visible floating in deep space…
Unlike traditional real-time strategy (RTS) games, collecting resources or building specific structures is unnecessary for creating a military – the same principle that was introduced by Nether Earth, one of the RTS games ancestor. Regions and structures within their borders that actually manufacture the units are captured by moving troops for their respective flags. All you need to do would be to hold acquired position for a certain amount of time while the unit is manufacturing. The more regions are under the player’s control, the minus the time required. More powerful units take more time to construct.