The Neverhood (released in Japan as Klaymen Klaymen) is a 1996 point-and-click adventure game developed by The Neverhood, Inc. and published by DreamWorks Interactive.
Doug TenNapel came up with the idea of a plasticine world in 1988, creating approximately 17 structures. Due to his dissatisfaction with the way David Perry ran Shiny Entertainment TenNapel left the company in 1995. Two weeks later he announced at E3 that he started his own company The Neverhood, Inc., which consisted of a number of men who worked on Earthworm Jim 1 and 2. Steven Spielberg’s DreamWorks Interactive, which just started in that time, needed fresh and unusual projects, and TenNapel approached Spielberg with the idea of a claymation game, with Spielberg accepting it for publication. The Neverhood, Inc. made a deal with DreamWorks Interactive and Microsoft, and the game went for development. After a year of work, The Neverhood was finally released to the public in 1996. The game elements were shot entirely on beta versions of the Minolta RD-175, making The Neverhood the first stop motion production to use consumer digital cameras for professional use.
A PlayStation port of the game titled Klaymen Klaymen was made and released to Japanese audiences only. The Japanese release of Skullmonkeys, in turn, received the appropriate name Klaymen Klaymen 2.
In June 2011, it was announced via Facebook and Twitter that some of the original developers of The Neverhood are currently negotiating for exclusive rights to release the game on modern platforms such as iPhone, iPod Touch, iPad, Android phones, Android tablets and Windows Phone.
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